3D Video Games

Marco Tarini
Università degli Studi di Milano
2024/2025

Time and place:
Monday 16:00..18:00 - Sigma Room (Dipartimento - via Celoria 18)
Thursday 16:30..18:30 - Omega Room (Dipartimento - via Celoria 18)

Lecturer:
Marco Tarini (me!)

Language:
English

Modality:
Lectures are held in-person.

Lectures & slides:
Slides will be available shortly after each lecture. They are intended only as a visual support for the presentation of the covered topics, and are not always meant to be self-sufficient. They, however, double as a first material for the study, and a more than detailed index of each covered subjects.
00 2024-02-27
(Thursday)
16:30..18:30
Omega Room
Course presentation & introduction First lecture!

Suggested textbook:
(No textbook is required)
For the math part: Mathematics for 3D Game Programming and Computer Graphics
For a subset of the topics: Game Engine Architecture (esp. Part III)

Exam modality:
Written test (in the form of a quiz on a computer, duration 90 Min)
followed by an oral exam.

Links:
Course page on Ariel
Course abstract